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Alexmf
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PostSubject: 6.39   Tue 2 Jan - 5:23

DotA Allstars v6.39
6.39 Changelog
===============

* Listed all the cooldowns for items and abilities
* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
* Added two new Scourge heroes
* Added new functionality to replay files for leagues to more easily calculate and process game data
* Added -showdeny/-hidedeny
* Added new host commands "-weather snow", "-weather rain" and for everyone "-weather off" (if it is turned off, it can't be turned on again, to prevent spam and abuses)
* -ma now shows hero level next to the name
* Improved first middle Scourge tower area
* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
* Improved death text presentation
* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
* Improved some ward vision areas for the Scourge team (thx Wedge[p])
* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
* Added Snowman after Roshan (just a temp for the season)
* Added hero icons to the multiboard
* Fixed the creep blocking issues on the left Sent side
* Added an observer scoreboard display for better information when watching live games
* Improved AI on the siege units. They spawn every 7 waves now instead of every 6

* Reduced Overpower and Enrage cooldowns
* Reduced Time Lapse mana cost at higher levels
* Paralyzing Casks now does a little more damage to creeps
* Upgraded ghouls now have a bigger model like the treants do when upgraded
* Alchemist movement speed from 290 to 300
* Increased Spirit Bear's Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
* Improved AOE on Aftershock by 30
* Chaos damage now does 40% damage to fortified (down from 50%)
* You now have more time to repick (120 from 60)
* Added -disablehelp support for sprout
* Unstable Concoction now deals damage
* Added Lucifer to Aghanim's Scepter
* Increased Troll Warlord's movement speed by 5
* Reduced mana cost and slightly increase AOE on Shadowraze
* Lowered Warlock's movement speed by 10
* Gnoll Assassin creep is slightly stronger and give a little more bounty as well
* Improved Lightning Storm a bit
* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
* Improved Kraken Shell leveling slightly
* Cannot use Aphotic Shield on Doomed hero anymore
* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
* Shukuchi deals more damage per level
* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
* Fixed a graphical glitch with the spawn direction of Elune's Arrow
* Reduced Strygwyr's Thirst HP detection from 50% to 40%
* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
* Increased Rain of Chaos cooldown
* Lowered Viper's base damage a little
* Spin Web regeneration now improves with levels
* Lowered Neutral Taskmaster's HP/Armor/Movespeed

* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol'Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
* Fixed Decrepify tooltip
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
* Fixed a big exploit reported by UKI-TZAR
* Storm Seeker no longer draws Roshan out
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
* Fixed Mjolnir tooltip
* New animation for Bottle (thx Ro-Coco)
* Fixed last 2 towers not giving gold to team
* Necromancer now properly grows in size
* Fixed the initial delay on Luna's Eclipse
* Fixed Clinkz's Windwalk buff tooltip
* Cannot repick if you don't have full hp and mana (to prevent some abuses)
* Changed Elune's Arrow animation
* Fixed a bug with spiderlings' poison reducing attack speed instead of movement speed (thx ZerielDRK)
* Fixed a few bugs on level 4 abilities with Witchcraft
* Fixed POTM endgame icon
* Many other countless tooltip fixes and improvements


Big thanks to all the beta testers that stayed up late with me to get this out for New Years day!

www.getdota.com




More info coming soon
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PostSubject: Re: 6.39   Tue 2 Jan - 8:03

Sweet - Have you tried out the new heroes yet? I don't know if I have time to test em today.
The changes seem good to me, like the WL nerf and the Sentinel block-thing on the left lane. Though, Lucy with Aghanims seems kinda weird to me wacko
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Alexmf
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PostSubject: Re: 6.39   Tue 2 Jan - 8:37

* Reduced Overpower and Enrage cooldowns

6.38b Enrage: 15 second duration, 40 second cooldown, deals (HP*(0.3 + (0.1 * skill level))) damage to the attacked target as ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL

6.39 Enrage: 15 second duration, 25 second cooldown, deals (HP*(0.3 + (0.1 * skill level))) damage to the attacked target as ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL

6.38b Overpower: 15 second duration, 15 second cooldown, mana cost 45/55/65/75, +100/200/300/400% IAS

6.39 Overpower: 15 second duration, 10 second cooldown, mana cost 45/55/65/75, +100/200/300/400% IAS

* Reduced Time Lapse mana cost at higher levels

6.38b Time Lapse: 120/90/60 second cooldown, mana cost 150, 1 second cast time, sets HP/mana/position back by 5 seconds

6.39 Time Lapse: 120/90/60 second cooldown, mana cost 150/75/0, 1 second cast time, sets HP/mana/position back by 5 seconds

* Paralyzing Casks now does a little more damage to creeps

6.38b Paralyzing Casks: 20 second cooldown, mana cost 140, AOE 150, cast range 400, if unit is not a hero, deal 75 damage as ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL

6.39 Paralyzing Casks: 20 second cooldown, mana cost 140, AOE 150, cast range 400, if unit is not a hero, deal 75/100/125/150 damage as ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL

* Unstable Concoction now deals damage

6.38b Unstable Concoction: 16 second cooldown, mana cost 75/125, cast range 600/650/700/750, channels for 2.2/3.2/4.2/5.2 seconds, creates a dummy unit that casts storm bolt at 99999 range, 0.5 seconds stun duration for every 0.5 seconds channeled.

6.39 Unstable Concoction: 16 second cooldown, mana cost 75/125, cast range 600/650/700/750, channels for 2.2/3.2/4.2/5.2 seconds, creates a dummy unit that casts storm bolt at 99999 range, 0.5 seconds stun duration for every 0.5 seconds channeled Not complete yet, still deciphering the triggers on this one

* Added Lucifer to Aghanim's Scepter

6.38b Doom: 12/14/16 second duration, 180/150/120 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS

6.39 Doom without Aghanim's Scepter: 12/14/16 second duration, 180/150/120 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS

6.39 Doom with Aghanim's Scepter: 14/16/18 second duration, 150/120/120 second cooldown, mana cost 150/200/250, range 650, 60/80/120 DPS

* Reduced mana cost and slightly increase AOE on Shadowraze

Not complete yet, still deciphering the triggers on this one

* Gnoll Assassin creep is slightly stronger and give a little more bounty as well

6.38b Gnoll Assassin:
300 acquisition range
attack range 500
1.6 BAT
1d9+20 piercing damage
0.4 attack point
0.3 attack backswing
160 gold cost
1d3+12 gold bounty
320 HP
regens 0.5 HP/sec always
1 medium armor
270 movespeed
400/400 sight range

6.39 Gnoll Assassin:
300 acquisition range
attack range 500
1.6 BAT
1d9+27 piercing damage
0.4 attack point
0.3 attack backswing
160 gold cost
2d5+24 gold bounty
370 HP
regens 0.5 HP/sec always
1 medium armor
270 movespeed
400/400 sight range

* Improved Lightning Storm a bit

6.38b Lightning Storm: 6 second cooldown, mana cost 100/115/130/145, area 500, range 700, dmg 80/145/205/265, targets 2/3/4/5, damage loss per target 5%

6.39 Lightning Storm: 5 second cooldown, mana cost 100/115/130/145, area 650, range 700, dmg 80/145/205/265, targets 8, damage loss per target 0%

* Improved Kraken Shell leveling slightly

6.38b Kraken Shell: 100% chance to trigger, min damage 1, damage blocked 5/10/15/20, clears all debuffs from Leviathan every 10 seconds after acquisition

6.39 Kraken Shell: 100% chance to trigger, min damage 1, damage blocked 7/14/21/28, *Not sure if the debuff clearing has changed, it looks like it's now every 11/10/9/8 seconds after acquisition

* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second

6.38b Shadow Word: 22 second cooldown, mana cost 90/110/130/150, range 600, heals according to current level * 10 (10/20/30/40), deals damage according to current level * 9 as ATTACK_TYPE_HERO,DAMAGE_TYPE_DIVINE

6.39 Shadow Word: 24 second cooldown, mana cost 90/110/130/150, range 500, heals according to current level * 10 (10/20/30/40), deals damage according to current level * 9 as ATTACK_TYPE_HERO,DAMAGE_TYPE_DIVINEI can't see how they changed the damage, the trigger looks the same

* Shukuchi deals more damage per level

6.38b Shukuchi: dur 4, cool 13/11/9/7, cost 60, transition time 0.001, movespeed increase 1000%, deals 90 damage

6.39 Shukuchi: dur 4, cool 13/11/9/7, cost 60, transition time 0.001, movespeed increase 1000%, deals 90/100/110/120 damage

* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade

6.38b Liberated Souls:

acquire 500, range 450, attack type pierce, cool 1.35, dmg 1d5 + 20, bounty 6d3+10, hp 400, hp regen 1.6, mana 5, armour type normal, armour value 3, mana reg 0.1, ms 300, vision 1200/800
acquire 500, range 450, attack type pierce, cool 1.35, dmg 1d5 + 27, bounty 6d3+15, hp 500, hp regen 1.6, mana 5, armour type normal, armour value 3, mana reg 0.1, ms 300, vision 1200/800
acquire 500, range 450, attack type pierce, cool 1.35, dmg 1d5 + 34, bounty 6d3+20, hp 700, hp regen 1.6, mana 5, armour type normal, armour value 3, mana reg 0.1, ms 300, vision 1200/800

* Increased Rain of Chaos cooldown

6.38b Rain of Chaos: 130 second cooldown, mana cost 200/250/300, range 1200, area 600, damage 100, summons an Inferno that lasts 60 seconds.

6.39 Rain of Chaos: 165 second cooldown, mana cost 200/250/300, range 1200, area 600, damage 100, summons an Inferno that lasts 60 seconds.

* Lowered Viper's base damage a little

6.38b Viper base damage: 1d3+27 (at level 1, deals 49-51 damage)

6.39 Viper base damage: 1d3+22 (at level 1, deals 44-46 damage)

* Spin Web regeneration now improves with levels

6.38b Spin Web's Unholy Aura: area 370, +20% movement speed, +2 HP/sec

6.39 Spin Web's Unholy Aura: area 370, +20% movement speed, +2/4/6/8 HP/sec

* Lowered Neutral Taskmaster's HP/Armor/Movespeed

6.38b Kobold Taskmaster:
300 acquisition range
attack range 100
1.35 BAT
1d4+23 piercing damage
0.38 attack point
0.6 attack backswing
160 gold cost
3d3+28 gold bounty
650 HP
regens 0.5 HP/sec always
3 heavy armor
270 movespeed
800/800 sight range

6.39 Kobold Taskmaster:
300 acquisition range
attack range 100
1.35 BAT
1d4+23 piercing damage
0.38 attack point
0.6 attack backswing
160 gold cost
3d3+28 gold bounty
400 HP
regens 0.5 HP/sec always
0 heavy armor
250 movespeed

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Alexmf
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PostSubject: Re: 6.39   Tue 2 Jan - 8:40

Meepo the Geomancer, Scourge Agility trickster hero.
Poof - teleports you to another geomancer.
Trap - Huge Range AoE ensnare for 2 seconds. 8 sec cd.
Geostrike (Passive)- 5/10/15/20% slow and low damage. Stacks with other geomancers.
United we stand (Passive) - creates 1/2/3 aditional geomancers. They can cast all spells, they share XP gain and if one dies, all die. They can only use boots.

Dazzle the Troll Priest, Scourge support hero
Poision touch - 1 sec of low slow, 1 sec of heavy slow, than 1 sec of 100% slow. Than damage over time.
Weave - reduces/increases 4/8/12/16 armor over 16 seconds.
Shadow Wave - Healing wave, but does physical damage around those that are healed (kinda like Purification)
Shallow Grave - cuts down resurect time, gives last will and resurects with full mana. Castable on allies.
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PostSubject: Re: 6.39   Tue 2 Jan - 8:49

Just tried out the new heros (only in singleplayer, though)
The goblin - humm... weird to play with 4 heros at once, and he gains xp soo slowly, I think skipping the ult until later would be good. The clones just... are copies of him without items except for boots, and if one dies, all die (even Meepo himself).
The troll seems to be a mediocre healer/supporter. Not really good spells IMO except for the ultimate.
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PostSubject: Re: 6.39   Wed 3 Jan - 3:54

The goblin doesnt gain xp slowly wtf...he is the fastest leveler in the game; skipping the ultimate is very bad because its his main spell; all clones can cast the spells and the passive stacks; the only problem is the low hp of the clones otherwise he is INSANELY powerful
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PostSubject: Re: 6.39   Wed 3 Jan - 9:39

Uh sorry I thought the xp gets somehow divided up between Meepo and his clones (Seemed like that to me when I played in SP :S)
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PostSubject: Re: 6.39   Fri 5 Jan - 8:25

6.39b was released but removed soon again because it caused people to drop right after the beginning of the game
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PostSubject: Re: 6.39   Sat 6 Jan - 12:58

6.39b was released again ^^
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