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Alexmf
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PostSubject: 6.35   Wed 2 Aug - 3:33

I already tested quite a few things, read my comments under the changes if you don't want to test everything yourself.

DotA Allstars v6.35

http://www.getdota.com/

6.35
====
* Added two new neutral creep spots
One for Scourge and one for Sentinel of course. They are both quite close to the mid lane.
* New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
Don't understand this t_t
* Game no longer immediately ends when you win, you have time to chat if you want to
Nice
* Hero Descriptions now have the movement speeds listed
Nice
* New icons for Pugna, Lion, God's Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
Especially Pugna's new icon looks really cool Wink
* Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
I tested it and it seems like the Satyrs don't use manaburn any more Smile
* Changed the Arthas model with Frostmourne to the one without (forum 69498)
kk
* Boots of Travel and Scroll of Town Portal now share cooldown
So having both is useless now...well ok
* Chaos Knight base damage a little less random
Good decision; damage is 46-76 @lvl1
* You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don't have to start with 3500 if you don't want to)
Very very good idea
* Bonus gold is given to the allies of the tower killer (even if creeps kill it)
Nice; how much is it?
* Reworked Strygwyr's Thirst
It now also depends on an area Sad
* New Rampage animation (70915)
Okay
* Increased the recipe cost on Hand of Midas as well as the Attack Speed.
1400 / 35%
* Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
Good
* Improved the core game recognition of what is and isn't a spell (for stuff like essence and CotS)
I tested it and it seems like Tango for example now isn't a spell any more
* Fixed some compatibility issues between -ap and -lm
Okay
* Added a minor blood effect when hook hits a unit (63335)
sleep
* Increased base damage for Weaver
41-51 @lvl1
* New command -hidemsg/unhidemsg as a request from some players that don't want to see the text spam when heroes die
Everyone wants to see them ^^
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
Good
* Wraith Band recipe cheaper
It now costs 150
* Improved the AoE on static Field
Aoe of 1000 !
* Minor improvement to the AoE on Diffusion Aura
450
* Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
Ok
* Restored the old armor bonus on Dragon's Blood
2/4/6/8
* Buffed the HP and Mana that Scepter gives
500/500
* Reduced Desolator recipe cost
1200 (wtf? it was already good enough)
* Buffed Tinker's movement speed
305
* Nightstalker strength improved
23+2.8/lvl
* Minor improvement to the trees behind to the top left scourge tower
Didn't see any difference
* Reduced the lag on casting epicenter, freezing field and blackhole.
Ok
* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
Good idea
* Fixed some minor targeting bugs with illuminate
Finally
* Wild Axes now move a bit faster
kk
* Changed the color of Plague Wards
<3
* Fixed many old typos
!
* Slightly buffed Zeus' str and int per level
1.8 / 2.7
* Fixed a bug with Freezing Field and Scepter (thx malle)
It didn't work at all before afaik
* Increased the speed on paralyzing casks a bit
Good, they were so slow Very Happy
* Improved Jakiro's attack animation
It's significantly faster now
* Fixed Silencer's night vision range to that of regular heroes
Kk
* Slightly buffed higher levels of Sanity's Eclipse
12/14 dmg per intelligence
* Minor armor buff (usually 1) to most melee heroes
Melee heroes needed buff yes
* Fixed being able to Berserker's Call units out of Chronosphere
~
* Agility on Manta Style increased a bit
18
* Perseverance can now be broken up into its components by clicking on it
Very good idea
* Purification icon change (72474)
Great
* Reduced Sunder manacost/cooldown at higher levels
Good idea
* Increased base Intelligence on Tinker
27
* Fixed Last Will to not damage its allies if it was denied
Wohoo
* Stout Shield percentage typo (Nareg)
40%/30
* Fixed various neutral creep minimap glitches
Nice
* Fixed an old bug with Venomancer's Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
Finally Very Happy
* Fixed Soul Keeper's gamescore icon (78244)
?
* Fixed hotkey conflict between Spectral Dagger and Desolate
Ok
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
^^
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)
* Various other minor cosmetic improvements
Okay
Notes:
======
After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I'm sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.
:/
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rokz

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PostSubject: Re: 6.35   Wed 2 Aug - 3:56

Looks great Smile
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Olannon
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PostSubject: Re: 6.35   Wed 2 Aug - 4:36

Thanks a lot for bringing this to our forums Alexmf!

I must say I am rather pleased with some of these changes. Zeus' field for example is a much nicer buff than it seems. He can now bring all the heroes on the enemy team down to 60~70% by casting three spells. If he refreshes and casts 3 more, they will be severly weakened. The 600-->1000 range AoE really makes this hero a lot more powerful lategame, might have been the buff he needed?

Midas seemed like an ok idea. I personally consider that a nerf rather than a buff, but then again it's such a popular item... Bear in mind though, it now costs 2100 in total, which is not far from the hyperstone. You would really want to need that gold effect to get the item now, otherwise you'd be better off with a hyperstone.

"Reduced the lag on casting epicenter, freezing field and blackhole."

Finally! How many times have I missed my black hole due to this? Epicenter and FF will probably be easier to get off now, too.

~Olannon

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Alexmf
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PostSubject: Re: 6.35   Thu 3 Aug - 8:44

You can build one of the new items in 6.35!

Broadsword
Soul Booster
Planeswalker's Cloak
= Ares' Soul

450 HP
400 Mana
20% Spell Reduction
+60% Basedmg of Allies - Aura (doesn't work on yourself)



Here you see the 2 new items.
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Hiruko
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PostSubject: Re: 6.35   Thu 3 Aug - 12:29

Damn, that staff looks awesome !! why can't we make it yet Sad Silencer will soon have THE weapon he's always needed Rolling Eyes what a freak he's gonna be pale thank you alex for this report. let's enjoy 6.35

drunken
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Alexmf
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PostSubject: Re: 6.35   Fri 4 Aug - 3:43

6.35b has been released, without the possibility to create Ares' Soul.

www.getdota.com
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Olannon
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PostSubject: Re: 6.35   Fri 4 Aug - 5:18

Thanks for bringing this to our attention Alexmf!

I would really like to see what you need to make that orchid malevolence thing... It seems to be a quite cheap item for what it does; 2600 to sell? Imagine this item on Silencer, or even Zeus! 1.75x + Static Field? Soul burn as Silence effect, too? I hope we will see this/these 2 item(s) in the future.

~Olannon

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Hiruko
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PostSubject: Re: 6.35   Fri 4 Aug - 5:22

But IceFrog said that "he prefers to wait to finalize & balance this items correctly" than rush them in the game, so I suppose that they won't be right the same when we'll be allowed to use them. This is great however ^^
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